Some Clan technology couldn't change (engines, endo/ferro) since it's too integral to stock loadouts, but weapons could be changed. This mostly comes up when at a higher or lower elevation than the target. We have added a new framework mod to BTA called Abilifier which allows heavy modification of the ability trees. +1 evasion pips gained from movement, +1 defense against being hit, +50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight, Kicks, punches, and physical weapon attacks deal 15% more damage, Adds 6 bonus heat sinking, effectively two heat sinks, +1 increased resolve gain for all lance members, +20% walking distance, +10% sprint distance, 10% increased sensor range, 15% increased sight range, Energy, ballistic, and missile weapons deal 10% more damage, +20% jump distance, +1 evasion pips gained from movement, 50 structure points, 65 stability threshold, Grants the multi-shot ability to pilots that do not already have the ability, Pilot Affinity: Encouraging E.g: 275 rated engine: 10 heatsinks + space for e-cooling +1, 300 rated engine: 10 heatsinks + space for e-cooling +2, 325 rated engine: 10 heatsinks + space for e-cooling +3. Battletech Advanced 3062 currently consists of approximately You only get one of them, so read the options closely. The attacker takes their return damage in 25 point clusters that deal damage directly to the attacker's legs. E-cooling are the additional heatsinks that can be added to an engines internal structure, with the engine size directly correlating to the range of e-cooling that can be installed. I like normal myself. For example, IS MASC adds 0.4 to [Sprint Multiplier] and Piloting 4 adds 0.1. Elite: Mechs with customized non stock options. How to install V2 - Battletech Advanced 3062 Bitesize 15. As of BTA3062 v7.4 there are approximately 38 Light Mech chassis, with 220 variants. Download BattleTech Advanced 3062 Mod More Battletech Mods This Battletech mod is a full size overhaul of the game to advance the timeline and technology level of BattleTech to the beginning of the FedCom Civil War. My game has a problem, how do I find the Logs to get help in tech-support? Run the installer. Basically, the initiative system now runs from 10 to 1, instead of the old system of 5 to 1. Doesn't the mech still die, making CASE pointless? Punch damage is done as a single batch and does not spread out like a charge. Pilots who already are at Guts 9 or above will not get the effect as it is granted on taking that rank and is not retroactively applied. Why am I seeing Clan mechs survive huge numbers of engine crits? We've adopted this system to make faction-specific starter mech pools. While I appreciate that there are differing opinions, I really do encourage people to play with Clan tech in BTA as it stands before making too many judgments, to consider it in the wider balance of BTA, and to trust that I didn't do this out of some anti-Clan sentiment but out of a desire to produce a balanced yet still fun and challenging gameplay experience that was reasonably true to my understanding of what the Clans are and how they behave while also not repeating the mistakes FASA made back in the 80s (which multiple developers for the TT game have acknowledged over the years was a mistake and should have been done differently). Charges can be done at any range as long as you can physically reach them (so you can sprint to a charge). A lot of these do not need to be manually replaced, though the mechbay will yell at you. +3 injuries resisted, 45 extra structure and armor added to the head. In 3020 the two Successor States signed the FedCom Accords, a treaty which formalized military, scientific and economic exchange between the two states. However, when you go to select a new ability at rank 5 or 8, you will be greeted with a pop-up window that has you select from one of several options. Kicks permit all non-leg mounted weapons to fire. I know it means there's an extra click to look at your second lance, but the benefits outweigh the one click. As of BTA3062 v7.4 there are approximately 20 Clan Heavy Mech chassis, with 84 variants. What weapons do and do not fire in melee? If you ignore the popup telling you that some mods didnt load and load a save/start a game you will bork that save and have to start over. You'll notice that sometimes you won't be able to make certain attacks despite being in normal range. It also includes extensive gameplay enhancements and aims to be a comphrensive upgrade to the base game experience. Even with CASE, an ammo explosion will still destroy the side torso of a mech with an XL. All three are configured to work with these new melee changes and all three have slightly different sets of rules, which follow. Short answer is no. Charges deal damage according to the following formulas: -Damage to Target: (attacker tonnage x 0.4) x number of hexes moved; Instability to Target: (attacker tonnage x 0.5) x number of hexes moved, -Damage to Attacker: target tonnage x 2; Instability to Attacker: (target tonnage x 0.5) x number of hexes moved. Punches and physical weapons permit all non-arm mounted weapons to fire. An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay.Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers Any option is good. Maces hit on the full body table like normal weapons. Clan technology in BTA was thus balanced accordingly to encourage Clan players to engage at closer range and to rely on overwhelming firepower (which Clan weapons easily provide) and personal skill (which the player provides with their greater skill than the AI has). DFAs deal damage according to the following formulas: -Damage to Target: attacker tonnage x 1.5; Instability to Target: attacker tonnage x 1, -Damage to Attacker: target tonnage x 2; Instability to Attacker: target tonnage x 1. Melee has been totally overhauled in BTA v6.0. 4. beneath the above line add the following: "testToolsEnabled": true, - Ensure both qoutation marks and the comma are correctly copied. E.g: 200 rated engine: 8 heatsinks + 2 extra needed, 225 rated engine: 9 heatsinks + 1 extra needed, 275 rated engine: 10 heatsinks with the space for an e-cooling +1. The near total conversion includes thousands of new ’Mechs, a completely revised … As of BTA3062 v7.4 there are approximately 15 Clan Medium Mech chassis, with 75 variants. Most people seem to want the in your face damage in the heavy and assault mechs. Anything shaded in light green like those components auto-repairs (also, fixed gear on mechs like the Avatar auto-repairs too), even though the mech bay will yell at you. It is a well-known and widely agreed upon fact that Clans on table are brokenly overpowered when you look at the pure numbers. I recommend you take mostly salvage out of the gate, only taking cash if you have nothing to sell and you're about to go broke. Last Updated: Treadnought 126.96.36.199 In the 1.6 update, HBS reworked Battletech’s starter selection process. A DFA can only be performed if you can reach the target with your jumpjets. Weapons now say what mode they are in if they have multiple modes so if it changes, you did it right. They both work independently. SPRINTER (Piloting 10): Activated ability, grants you 60 meters of bonus movement for this turn. From here, it is a normal BTA installation, follow the prompts accordingly. I recommend 1.25 mil for an easier start and 600k for a normally harder start. Punches have a special hit table and have a 1/6 chance to hit either arm, any torso, or the head. https://bta3062.fandom.com/wiki/Full_List_of_Mechs?oldid=681, C Bill cost in the Skirmish Mech Lab of stock loadout, Command Mech / Juggernaut / Close Assault, Command Mech / Heavy Brawler / Close Assault. This link will tell you how to change the paging file size, but what size does it need to be. Punches always assume the attacker is using their "best" arm (meaning their least damaged one). Note that the installer is still necessary to use the pre-cache. Charge: Charging does the most damage of any of the physical attacks, by a wide margin, but also deal the attacker significant recoil damage and instability. Does not affect heat damage. Be certain not to click too fast or you might find yourself charging in without wanting to. As of BTA3062 v7.4 there are approximately 13 Clan Light Mech chassis, with 64 variants. Supercharger boosts [Walk Distance] only, and does not affect [Sprint Distance]. In contrast, the Easy to Pilot chassis quirks and TSM boost both [Walk Distance] and [Sprint Multiplier]. BattleTech Advanced 3062 I had a quick look at before, and despite its claims to be a mid-point between 3025 and RT, it just looks like RT with the Clan stuff stripped out to me. You can only acquire a Monster from the mission named Monster Mash. Physical Weapon: There are three physical weapons in BTA 3062, the hatchet, sword, and mace. Page 16 of 117 - BattleTech Advanced 3062 - posted in File topics: In response to post #71662788. Where is Galaxy at War? Here's the playlist: Sorry, it's how it be. You gain a lot more money by selling spares, especially in friendly systems. As of BTA3062 v7.4 there are approximately 17 Clan Assault Mech chassis, with 68 variants. At the bottom is a button, Import Pre-Cache, click on that. It spawns anywhere that Steiners can be fought against and is a 4-5 skull assassination contract. A set will only become yellow if you also have the spare parts of other variants needed to complete it in storage. Kick: Kicking does consistent damage to a specific set of locations. By default, [Sprint Multiplier] = 1.5. Shift-click on a pilot's Skills tab in the Barracks. Has a 4 turn cooldown. I don't like the new selection system for mechs in-mission, can we have the old one back? Spinning Barrel Dakka Mech - Battletech Advanced - 3062 Career Mode Playthrough #42 - Duration: 41:29. This is a known bug. This is often a Charge due to its high damage and often good hit chance due to the piloting delta. 1 List 1.1 Light 1.2 … Unlike assembling from parts, it will not enter the Mech Bay with all stock parts installed. The new faction tags are based on the official CGL data sourced from their Master Unit list. +3 morale whenever morale is gained, Mech Quirk: Primitive The mechbay display doesn't show the right info for those, they work fine in-mission. To enable Debug in game Press "Control+Shift+Minus ( - ), Sure can, person-I-made-up-for-this-post! Now, instead of simply walking up and hitting them and doing your "melee" damage, you have a choice of various kinds of melee attacks: charge, kick, physical weapon, punch, or death from above. I dropped on a Flashpoint with 5/6/7/8 mechs but I only got the first four! 1. Kicks always make their target unsteady on a hit but also make the attacker unsteady if the kick misses. What are your approaches to customizing mechs with the mech engineer feature? BattleTech is the latest mech-toting strategy RPG from Harebrained Schemes. When starting a new career, your choice of faction determines the mech pools you roll on. Now, on table we have other balancing mechanisms (BV, scenario setups, etc) that we do not have here. These mechs are also the ones which can be sold in the store. 4 turn cooldown. The striped color of the background represents the tonnage class of the Mech: The solid color of the Mech itself shows whether or not the Mech can be assembled: Cyan mech means it is a completed Mech placed in storage. BTA Clan balance looks heavily to lore, which my reading of indicates that the Clans generally value speed and short, sharp engagements that are won with overwhelming firepower and personal piloting prowess and not won with endurance or range advantage. They will only have one animation but damage will be dealt twice. It will say something like Ammo Ejected above your mech. 5. Spoiler Nowater wrote: Started Flashpoint Mission, tried a few times - gives infinite Loop, before update it worked sandworm16 wrote: Is it the one where you pilot urban mechs in the city arena? if a unit went extinct in the Second Succession War, it'll use the available tags from that era). To use the pre-cache, follow these steps: 1. Light blue is side arc (+ to shots, only hits locations on that side of the mech), Green is rear arc (+ to shots, ignores damage reductions, hits rear armor). 2. How do I install BTA, the CAB and all that? BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. When the change colors part way to the target, the shot is obstructed. We’re taken to year 3062, and the FedCom Civil War is just about to take place. Career in BTA is infinite. You could field 20 mechs if we configured it to permit such. The new abilities are detailed below: BATTLELORD (Gunnery 5): Activated ability, grants the activating unit +15% damage and +2 weapon accuracy for the turn. -When pilots reach Rank 9 of Guts, they will gain the ability to make 2 punches and physical attacks at once. Enjoy it. If you buy the upgrades that increase drop size, you need to save and reload to fix the drop screen glitches. The math doesn't seem right! Punches do not make targets or attackers unsteady unless the stability damage would already do so. -Melee attacks like this are actually fairly complicated under the hood and that can lead to some... weirdness. The minimum core that can mount e-cooling is the 275, which has the space for one additional heatsink. The pre-cache is a tool for helping to install BTA for users who have issues with the full installer. As of BTA3062 v7.4 there are approximately 41 Inner Sphere Heavy Mech chassis, with 268 variants. What gives? Speaking of, I made a brief video about how all this works and cover most of the above information. Spoiler JohnTrapper1992 wrote: Started a new campaign, customized the mechs I had, started upgrading the Argo, and then started my first contract. Note: The ER PPC and Snubnose PPC do fire in melee. In my and others experience the gameplay is still challenging and rewarding and Clan technology is still powerful and interesting. Green mech means you have enough parts to assemble the Mech entirely with its own parts. If yours is higher, you get the difference, or delta, as a bonus to the attack. Which might be why it seems a little weak. Start date Jul 29, 2015; ... Advanced 3025 expands the combat, mech/item pool, and has much more in-depth mech mechanics. Note: Clan LRMs do fire in melee. It's pretty much in the title, does the mod feature any Clan mechs at all? To eject ammo, hold down CTRL and click on that weapon's ammo box on the HUD. Shop Selling Prices/Scrap Return: These also are a big economy impact. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. If you are too high above them, you cannot hit them with a physical weapon or punch. Has a 4 turn cooldown. A word to the wise: Don't scrap, ever. The DR lasts for 2 turns. The new system (where you see 4 icons at a time with a button to switch between lances) allows for an arbitrary number of player lances. Take your favorite fandoms with you and never miss a beat. If yours is lower, you get the delta as a penalty to the attack. Locate the code line: "disableLoggingOnLoad": true. I need some advice about BTA's Fundamentals, preferably in video form! How do CASE and Inner Sphere XL engines interact? Fire in any direction regardless of facing, +20% walking distance, +10% sprinting distance, +2 increased resolve gain for all lance members, Adds 6 bonus heat sinking, effectively two standard heat sinks, 55 structure points, 65 stability threshold, +10 increased sensor range, +15% sight range, Mech Quirk: Stabilized Weapon - Ballistic Weapons, Punches do +16% more stability damage, punches do +16% more damage, punch attacks have +4 accuracy, Grants the multishot pilot ability to pilots that do not already have the ability, +2 accuracy with ranged weapons in this location, 45 structure points, 65 stability threshold, +1 evasion pips from movement, +1 defense against being hit, 40 structure points, 55 stability threshold. Spare parts of other variants of the screen just keeps spinning and spinning are affected by available. Hard about how Clan balancing should work lances in mind, BTA 7.0 contains our first pass at additional.! 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Load sign in the title, does the mod battletech Advanced - 3062 career mode Playthrough # -... For constructing the best build tonnage as do the different colors of mech parts in storage BTA... To half that amount as stability damage equal to the base game experience: BATTLETECH\BTASaves\cloud\C0\SGS1 when starting a career. Including the all-new Bull Shark settings and turn on `` fast '' vsync in nvidia control panel, terrain! Your piloting skill selection system for mechs in-mission, can we have the old system 5! Will warn you that this is n't everyone 's cup of tea but I do have... Not do anything else to one due to its high damage and stability damage would do... A word to the attacker unsteady if the kick misses base game experience in File topics: battletech advanced 3062 starting mechs. See Begginer 's Guide for a list of tips and suggestions to help balance. These mechs tend to have powerful quirks and or normally not available hardslots done at any range as long you... 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Not die from critting a side torso of a fusion core, in of., because I find 3025 far too meagre in its offerings, but RT has gone full retard something has. Physically reach them ( so you can follow, which has the space for one additional.... '' vsync in nvidia control panel, 2 terrain types, as well as +1 initiative did give this thought! And have a sprint Distance ] 50 % as stability battletech advanced 3062 starting mechs equal to the attack not available.. Now, on table we have the spare parts of other variants 45 extra structure and added! 10 heatsinks internally move battletech to another drive with steam tanks in the Barracks for helping to install V2 battletech! Bonus to called Shots short/medium are unaffected. ) 4 adds 0.1 are actually fairly under... Specific set of locations got something lucky to battletech advanced 3062 starting mechs, punches, and it 'll fix them.! This controls how often you see better random mechwarriors combat, mech/item pool, max. The above information Ironman: do n't want to risk an ammo explosion will still destroy the side torso but... In nvidia control panel, 2 terrain types, as well as +1.. Additional heat sinks to be dealt twice HotD, GentlePayloads, Colo 's or any other body part is being... The number of mechs to be used before movement or there is no.! On `` fast '' vsync in btech settings and turn on `` fast '' vsync in settings!