Mesmer 3. New Guild Wars 2 players often ask, “What’s the best class?” This question often starts a big argument in guild or map chat, but the only true answer is, “The class you enjoy playing the most.” Every profession is best at something, and some classes appeal to some players more than other. I can't tell you how many people claim PS warrior is easy, and then just sit in one spot and spam 1 and 2 without dodging. Elementalist(weaver) and revenant are damage dealers, but inferior to scourge in a lot of ways, but still provide enough diversity that they can be ran. Take it up and see which guild wars 2 profession suits you best. Guardian Warrior Ranger Mesmer Reaper. Neither have complex rotations that punish you badly for doing something out of order. If you're not having very high pressure on ele then frankly you're not doing your job. There's open world, fractals (GW2 equivalent of dungeons), raids, zergs, etc. Type Two-handed weapon Used by. I’m not necessarily looking for “the best possible numbers” but just more a bit more of a sense of direction while playing. Then you just auto-attack and try not to fall asleep. You could have a class that demands many button presses but uses one build for everything and doesn't really respond to the changes in encounters because it doesn't have the tools to, or it has tools that do everything. It's mostly auto-attacks with a bit of dodges thrown in, and, depending on the weapon set you're using, some positioning quirks. Running tornado is almost always questionable. At a high-level, the class becomes quite difficult to play, due to its reliance on pet AI and fairly involving rotations. They can then become Dragonhunters, who focus on trap skills and can use a l… Mesmer is really hard to play well. Power Ele is easy to play in terms of damage output, but they die if they are hit by a particularly strong breeze, so you need to get really good at positioning to play them well. This would be a longer term goal in terms of getting good gear for all of these seeing as atm I only have one full set of ascended on my Mirage and I’ll admit my ascended crafting has been slow alongside my legendary Crafting. Thief is great at dealing with stuff you hardly care about (blinding non-bosses and skipping trash with stealth), when it comes to actual hard stuff, you depend on playskill/timing/reflex to avoid dying in 2 seconds. Awesome thank you! Necro's don't even need to dodge attacks in pve because of DS and can just sit at ranged while their minions aggro everything. While their damage isn't the highest, in solo situations they're able to buff themselves quite heavily and can definitely hold their own in terms of DPS. But you can play something recognisable on a piano day one, not so with a violin. A moderately difficult rotation, but extremely easy to survive on, seeing as you have 2 healthbars. If you can use them well, you'll find the class quite strong at surviving. Plus, your pet serves as a built-in companion to attack and distract mobs. The Engineer’s effectiveness as a class … Revenant is underappreciated. They use the virtues of courage, justice, and resolve in order to take out opponents and protect their friends. easy swiftness maintenance, alot of aoe, air's auto bounces, a Lot of mass cc for escaping bad spots. Warrior is the one that comes to mind the most. More complicated classes include Engineer and Elementalist as they have access to more skills than others, … Ranger 3. Regardless of their role, they have good off-healing … Their rotation, like Thief/Guardian, involves a lot of auto-attacking and passive boon upkeep for your party. For a new player with ele, the learning curve and gear required to be even somewhat decent isn't he easiest, however, a well played ele is great in small groups and zergs with all that aoe, but for new players, not so much. Top 5 Guild Wars 2 Best Solo Class 2019 Solo Profession Guild Wars 2, or GW2, offers many different game modes such as dungeons, wvw, and solo play. In any fight where your damage matters; you will not do more damage. The most difficult class rotation wise, but lacks defined roles. Welcome to /r/GuildWars2 where we strive to be a place where you can share your Guild Wars 2 experiences and partake in discussions with players from around the world. Thanhe Path of Fire expansion, solo play is one of the most rewarding and fun mode to play. For big scale, there are 2 classes that are in really high demand. its super easy to wvw with a decent, you will never get more joy then popping Tornado up against a cliff and just fucking an entire zerg over the edge. As i'm getting older and slower I need something that can survive ;)I'm the kind of gamer that chooses 1 class and sticks with it. Mesmer is difficult because of their initial counter-intuitiveness. Something in between? From Guild Wars 2 Wiki. Press J to jump to the feed. It's just easier to get the hang of some classes than others. I usually only see hammer revs in small havoc groups or in zergs. Wow very nicely put thanks for that thinking of going down the necro root :). I’m open to recommendations as to what class/specialization you think I should pursue. Not such a popular opinion but I feel revenant is harder to play effectively than most people let on. Sorry for the blurry footage, I'm still getting used to the capture software. It also involves usage of the F5 shatter, which takes getting used to using in the middle of the fight and can very easily kill you. Guardians excel at defensive support. Best Thief Builds. For the specific weapon sold by NPC weaponsmiths, see Greatsword (weapon). And because I know I’m going to get asked: for the most part I just roam capping camps and the like, but if there is a good Zerg going I’ll join up. Edit: If you do not agree with my ranking, please tell me otherwise, but don't just downvote ... DH is low difficulty , but I'd argue high skill roof, close to that of warrior, rev or ranger, New comments cannot be posted and votes cannot be cast. Most of the time, the Druid will be the healer of the group, which requires good awareness, but is pretty easy to survive on. so... deadeye, still. PS. Yes, the highest. Spatial awareness required for effective epidemic bouncing though! You definitely have to use terrain and be aware of your environment though. Big scale and small scale builds tend to be very different. Unless you're willing to practise ele in WvW for hundreds of hours, you'll most likely perform considerably better on scourge. For roaming you can probably make anything work, but mesmer would be considered highest tier out of the classes you listed. Requires a combination of knowledge and a moderate amount of mechanical skill. You need to know what your skills do, how to use them effectively, when to reflect, when to portal, blink spots, etc. Stealth is what sets Thief apart from other classes in Guild Wars 2. It is no shock why people have become addicted to this awesome game, and if you are one of the true fans, this quiz is perfect for you. The level 80’s I have are Mesmer, Necro, Ranger, Guardian and Revenant. Ideally I’d love something that can be fairly versatile without me having to constantly have to switch full sets of gear. With a large selection of cosmetic items for appearance addicts, there is also a great variety of account upgrades, or helpful items. Given that the player has decent accuracy, spam the right trigger and your target is dead in less than a second. For example Ele is my sidekick character and I have absolutely no problems with him, on the other hand I didn't spend that much time on Mesmer or Revenant and don't have much experience with them so these classes are hard for me to play. Your knowledge of the class with his strengths and weaknesses is the key here. Guild Wars 2 manages to keep interesting stock in the Black Lion Trading, while keeping the game far from Pay 2 Win, and closer to Pay 4 Convenience. There are nine professions, each with a unique style and theme to their combat approach which is emphasized by the use of an important profession-specific mechanic and access to different skill types and effects. 2. Press question mark to learn the rest of the keyboard shortcuts. Full healing druid is very easy to play but the DPS counterparts (Condi/Power) are much more difficult. The Guardian's damage rotation is laughably easy. They place down their banners and whack away with an easy DPS rotation. Requires mostly mechanical skill. Minstrel firebrand and celestial(for the most part) scourge. In open world and casual PvE, rangers are among the easiest classes for soloing because of their good sustain and their pet mechanics. Each of these classes has two elite specialisations. The Engineer or “Engi” is generally considered the most complicated class to play in GW2, which is saying something. It gets a bit more complicated when you have 2 Reapers in one squad, due to the need to time Epidemic, but this is pretty easy to get down if you practice. The playstyle, on the other hand, can definitely be quite difficult. There's no value in going 12k hp in WvW under the pretense of "I do more damage". Bad positioning will get an Elementalist killed before any other class. Hard: some other engineer builds & elementalist (many possible buttons), mesmer (small choreographed bursts of activity), Medium: necro, ranger, warrior (slower pace and less buttons, but you use most of them), Easy: thief, revenant, guardian (afk rotation +-). Revenants have some of the highest survivability in the game if used right. Fell in love with GW2 some time ago, and picking it up again.I'm looking for an easy to play class that's also fun (I'm absolutely in love with the visuals in this game), that doesn't require fast skill rotations. Thief is weird. It can be ran in a variety of ways and is probably the class with most diverse list of builds in big scale WvW(tbh it has a lot of builds in all gamemodes). Thanhe Path of Fire expansion, solo play is one of the most rewarding and fun mode to play. Guardian. (between resistance and boonstrip for renegade and herald respectively), Its a class I haven't touched for WvW in forever so I'd love to know more. Their playstyle is a bit different/weird at first, due to having two sets of utilities and both cooldowns AND energy to keep track of, but once you wrap your head around all that, it isn't hard to get a feel for it. It's literally awful small scale and plain relies on your enemies being worse. A sniper? Fights best at range, although has an armor boost against elemental damage. The rotation is very easy. They seem a bit boring, but I honestly don't know. Knowledge of various encounters and blink spots definitely helps, which makes their role a little more complicated than their rotation. It's taken for the most part, because of it's elite skill Winds of Disenchantment(bubble). This makes them, on paper, the squishiest class in the game. Similarly, classes can be accessible but "difficult" or inaccessible and present a lower skill ceiling. At least from my casual experience. Necro is 10 times easier to actually be useful with and 8/10 staff eles in WvW should just relog already. Awesome thanks! FB is basically responsible for everyone’s life and it’s your fault if your party dies on tag. I’ll have to look into some different builds for them. And top revenant can pull of mad stuff in pvp/wvw while a average one gets farmed. Full zerk ele is godawful and should never be played. Yes, the highest. On the other hand, people like to blow up the difficulty of Elementalist's spell rotations, which I really don't agree with. So I started dabbling in WvW when working on a gift of battle and started to enjoy it a fair bit, for the most part I’ve just kinda run around on whatever character I happen to be on at the time, but I’ve considered getting more into it and trying to actually build up some skill. Peashooter. It's an original class with interesting mechanics, a pretty difficult rotation, a lot of group support and situational skills. And awesome. Thief Stealth. From here, you can track where you stand compared to other players in PvE, PvP, and WvW. On top of that, your utility skills each have a corresponding component to them called toolbelt skills. Warrior is very easy, but still plays a big role in all high level content as a buffing machine. Press question mark to learn the rest of the keyboard shortcuts. Keep in mind that being easy to play doesn't mean that you can't tell a good player from a bad one, quite the opposite actually. However, despite all that, they do have a very low health pool, so you still need to watch out for oneshots and hard-hitting attacks. Thanks in advance for pushing through my rambling thoughts. Peashooter. For a tradeoff of 25 health you now have the highest damage per second in the game. You need very good attention to boon uptime and party effects to be useful. New comments cannot be posted and votes cannot be cast. Necromancer is a really straightforward class to play. Thief is ran by guild groups for smoke fields(you blast smokefield for aoe stealth), but not used in pugs. All of these can be fun So I think it's interesting to measure these differences separately; we could name them something like "inaccessibility", "mechanical demands" and "game knowledge demands". Mesmer(chronomancer) is another strong class, but noone seems to know how to play it, or doesn't wish to play it (nor do commanders know how effective it is and won't really like more than 1 or 2 for their veil), because it's hard to be effective on it. (which changes the playing field rules). Their aegis, protection, blocks, strong heals, blinds, and CC are what they use to stay alive in PvE. This, combined with their easy DPS rotation would make them seem easy. It's definitely the most button-press-heavy class in the game when played to its maximum effect. Simple rotation and good survivability. And there is a big difference in playing something well, and just doing something on a basic level. Game knowledge demands (heavily biased since I don't play all classes proficiently and this is the most time consuming to figure out - also, all classes can have a lot of depth to them in this regard depending on how proficient you want to be, I am making my list this compared to what I feel is an acceptable performance in high fractals): But still they are all hard to master. Revenant 3. The first specialisation is the Guardian, which is a melee class that can support allies with defensive magic. However, they have a lot of active defences and can hold their own, if you know how to use them. @weaponwh.9810 said: what are some the best solo pve build/class to take on Champion in PoF? The damage rotations are easy. Here is the best build for PvE, easy to use, to survive & massive DPS. Often has involved roles within the group such as reflect upkeep. There's a bit of intricacy involved in the rotation at times, since sometimes it needs you to swap into shroud form or lich form (their elite) to cast certain skills, and you need fairly decent knowledge of the class to play it effectively at a high level. I have no personal experience but I'd say that Revenant and Thief are above that, and above that are Engineer, Mesmer(?) Best Engineer Builds. Welcome to /r/GuildWars2 where we strive to be a place where you can share your Guild Wars 2 experiences and partake in discussions with players from around the world. As another class with the lowest health pool in the game, Guardian's survivability can be a bit low at times. It's a great roamer, and hammer rev is very easy to gear and very useful in larger groups. Don’t worry about downvotes, I’m used to that is a stuff. People have a misconception of Ranger being the "pew pew" class which sits a mile away from the boss and spams arrows while the pet tanks everything. Best: Agent Pea. They can be really stubborn about staying alive. The hardest part is making sure others don't die. In addition to being a ranged attacker, your options include laying traps (triggered by enemies with results like damage or various negative conditions) and also use of an animal companion ("pet") that can help in fights. Requires mostly knowledge of the class and a bit of skill in the form of timing. Every party should have a firebrand for it's heals and boons(especialy stability), while scourge is the dmage dealer and corruptor and does stuff on the side and hits 10 people.... Yeah it's a bit op. Image via Guild Wars 2 wiki The Elementalist is, arguably, the best ranged class to play as for any player. 5.) If effective, swap to sword+dagger for roaming, and possibly get something for more sustain as well, rather than full berserker...but well...maybe once when I will get that legendary armor and will be able to swap instantly for free, that will be best time for that. As another class with the lowest health pool in the game, Guardian's survivability can be a bit low at times. Ahh cheers i see alot of people have put necro pretty low down would you consider that class to be a very good class and easy to use? These durable death machines arguably have the highest survivability in the game. Requires mostly knowledge of the class. Welcome to the Guild Wars 2 Leaderboards. 4-kit engineer is a whole different beast to one rocking tanky setup and just one kit. Warrior can be a simple class, particularly if you just grab a Greatsword. I think it's just a matter of time you played on the class. They can easily build a ton of sustain without making many sacrifices thanks to their Invigorating Precision trait, Signet of Malice, etc, and they have tons of dodges, skills and traits that refill endurance, and so on. Easiest and complicated are a bit more feasible to note without getting into opinions. Attunement switching at the appropriate time is also something you need to master. Complexity is what really drove me to place Mesmer at the top of the difficulty list. Thief Heavy Armor 1. Hi all again i want your opinions on what u consider being the hardest to the easiest classes if use sont mind :) i wanna get a quick draft of them so ye thats it :) cheers. Guardian's move so slowly I want to rip my hair out when I have to walk across the open-world alone. Elementalist(more potential dmg, cc), revenant (boons and jalis elite) compared to necro. The combination of longbow damage and your pet’s abilities makes it easy to customize your attacks. Requires mostly knowledge of their class and encounter, and some mechanical skill. so i'm curious to see if others has build that can take care champ pretty well. Ide consider myself just over a standard player but no way near ele standard lol, PvE(raids): Engi>Ele>Mes=Ranger>Guard=Rev=Nec>War>Thief, PvP(ranked):Thief>everything else>GuardDH. Great list, I would bump Thief to the 4th position though. Healing effectively requires good spatial awareness and reaction speed. Quick draw makes the ranger rotations very complex and adaptions must be made depending on the situation. All you see is damn mirages. You can look builds up on metabattle btw. you will never get more joy then popping Tornado up against a cliff and just fucking an entire zerg over the edge. Deadeye, Reaper, Mirage and Holosmith are the easiest and most effective classes/specs to use while soloing ANYTHING.