Like, we saw Boyce fight 1v1 multiple times in the finals alone. Lemme guess. Forge is consistently higher DPS when you compare the two without quickness and when you compare the two with quickness. After so much theory crafting, tweaking, and tuning. Elite specs usually have multiple things in one traitline to be pretty general. Blind on explosive could require you to take 3 trait lines for a single trait and it'd still be obscenely overpowered. You dont stay in Photon Forge to kill someone. But its still a whole lot better than not having any. Photon forge on the other hand is 5 seemingly disconnected abilities, which are mediocre (or outright useless in case of photon blitz), and you simply cant focus on it. Those are all things core engineer has. Just saying. All rights reserved. But let's not pretend like meta holosmith doesn't have access to quickness, or even off meta but still viable Holosmith. I mean the whole kit is broken, the damage is broken. Stating that "The issue with Holo isn't an issue with Holo at all" is actually one of the definitions of nonsense. This skill is part of the Holosmith specialization mechanic and is activated through the minor adept trait Photon Projector. Scrapper needs buffs to be viable- plain and simple. Maybe if holo had more cd and heat was actual mechanic we would see more holos blowing up. Holosmith. ; Overheating applies the Overheat effect to the player's bar. And the talk about Reaper Shroud is because people want to treat photon forge like reaper shroud (i.e. @Shiyo.3578 said: When you say "when you compare the two without quickness", you are aware youre also ignoring 300 ferocity as well, which is a pretty big damage boost too, right? This is not a build that someone can simply stealth and kill. Race Asura Location Lower Research Stacks Services Merchant. Not something you get with any of the other ones. A lot of this comes from it's utilities and traits. It's a step in the right direction at least. For more detailed info, see the list of holosmith skills. GW2 WvW Guardian Roaming 01 - 'Hammer time' - Duration: 8:42. It will never hit 22.5%. Stating that "The issue with Holo isn't an issue with Holo at all" is actually one of the definitions of nonsense. etc. That was kind of expected, with that title. Use Shifting Sands skill on the Jackal.Jump into the sand portal below the entrance cliff of the tower and keep following the path past the mastery point to obtain the item. Or most classes skill bars, for that matter. Its a massive DPS boost, as well as providing a lot of survivability, CC, utility and even a bit of mobility. There is some conflicting philosophy over how classes are intended to be post-feb patch when it comes to holosmith. Their heal (or rather lesser grenade barrage) is so extremely janky youll dodge almost all of it just by doing nothing. Well, yes. We would like to show you a description here but the site won’t allow us. My issues with Holo and Scrapper are that they pretty much never seem to have any defensive of offensive downtime, and half of its skills look the same and are often heavily obscured while having some very high-impact effects, even if it isn't just raw damage. Also the shroud locks you out of utilities so no condition cleanse no stunbreaks. So it lacks the most critical tool a sidenoder can have. Photon Forges autos have a total coefficient of 2.132. 25 might is a LOT less extra damage than quickness (Off the top of my head its about 30% extra damage on 25 might, which mind you even with capacity storage unit you dont get anywhere close to consistnetly, vs 100% extra damage from quickness). The problem arrises from Holosmith's utility, traits, and access to the very high sustain inherent to Engineer means that not only is it a damage dealing monster it's also absurdly difficult to counter pressure and kill in relation to how high damage its damage it. Holomancers are the npcs creating holograms, and it's something different from holosmith.--Inquest Overseer Ezrielia 17:44, 14 March 2020 (UTC) Universally OP skills are, of course, fine to nerf (i.e. You made 3 errors. Lower cooldown than any thief(the master of stealth) stealth utility btw. Its not "excellent damage". 24:45. There should be a new page called holomancers. Even if you assume the Holo uses quickness. I'm not saying Reaper Shroud isn't strong but the accessibility of Photon Forge makes it better imo. Anyway the point is that holo is not a tanky build by any means. Holosmith still has too much disengage and full heal sustain while in combat, and still has too much might, and grenades are still too powerful due to all the damage modifiers and boons holosmith gets. You really think how much more damage Holosmith is putting out compared to Warrior is has absolutely zero bearing on balance? This would justify buffing the barrier a little bit while getting rid of the 'your dodge now gives both damage and sustain'. Sidenoders are unkillable because damage is too low. Then you havent played with either. holo forge takes over 1 F skill. Blind on explosive could require you to take 3 trait lines for a single trait and it'd still be obscenely overpowered. I mean they both don't have PF nor holo traitline AND damage is still low for them too but yet perform way worse than holo. The #1 NA and EU player on the leaderboards both play Holosmith. Holosmith should have augmented engineer into a high risk, high reward damage spec. Yeah Im gonna call kitten here. And he creates an ice field. Its just a ton of free health, which you obtain at rates much faster than lifestealing. reaper shroud is entire class mechanic. God of PvP's condition mirage build is hitting 1,600 DPS . Which of the two can play different roles without hindrance,which one can 1v1, which one can bunker if so wills it.The reaper kit just works for teamfights and it doesn't work outside of that, and currently holo does not have a niche it can be whatever it wants to be it is even contesting reaper on the aoe teamfight just by having grande kit. And if this is the case (will test it right after doing Tarir right now), then this still leaves us with just 1 "comparable skills" you provided as an example: mass invisibility. since other similar skills have twice its cooldown. Its outclassed by grenade kit (mind you, a kit that wasnt even playable until recently) at all of them. Imagine thinking photom deals same damage as reaper shround, as far as i know, grenade and bomb kits recieved nerfs in the past. Well, free health that takes half the damage. So today, I tried Rune of Earth for the Protection Holosmith build. The shroud would be insane even without it. Old Forums Archive PLEASE let heat benefit more than just sword. It was stated that you're supposed to give up damage for sustain, sustain for damage, but holosmith currently gets it all for free. More damage in the long period, but a lot less in the short erm. This is a pretty good buff which can carry your subgroup even more. Holo is pretty dead atm, it has no survivability unless you dodge everything XD. Corona Burst is the biggest damage dealer, but Photon Blitz is a mathmatical boost over just auto attacking. That applies to Holo, to Rev, to Zerk Ranger, everyone. Acquisition []. Engineer has Firearms. Currently Holo has too much "you have to dodge this" skills, you have dodge their heal, their after dodge effect, their forge and the grenades. It will usually however around 15-20%. Holo needs a couple damage nerfs in relation to it's abuse of grenades and explosive entrance, possibly paired with a slight sustain nerf (as was addressed in my previous posts). This is a controversial tweak since many have viewed this as a nerf. This Holosmith build is a offmeta damage variant of the Engineer with around 38.1k DPS on small hitboxes. Constantly nerfed for the sake of bringing down Holo. from 0.6-0.5, now from 0.5 to 0.4), Shrapnel just got nerfed (reduced coef and nerfed cd). Anyway, the thing is that photon forge is very, very far from a "god mode". Guild Wars 2. But you dont have much better things to do. /)_- I think you two miss the point of this entire discussion. I wouldnt even play it over sword/shield. when you go holo you have 4 F skills AND holo forge. Variants 1. Flame Blast and Shock Wave -> both skills get activated through the trait Evasive Arcana while being attuned to fire or earth, both can crit That's an understatement. kitten all PoF specks are total kitten. @frareanselm.1925 said: Like, we saw Boyce fight 1v1 multiple times in the finals alone. Guild Wars 2 ~ Holosmith Roaming | New Elite Specialization #1 [VoD] ... Ahh Simply cannot wait for Anet to nerf this class into the ground. Cry of Frustration puts out 3 seconds of confusion, so you can only get about 3 skills max outside of the victim using multiple instant cast skills on top of it. Oh boy, wall of text. Then it needs to be a lot better than it is right now. then yes, BP is the only skill that is similar to toss S. Stalling is not the same as 1v1, if you know you will get support or gank at some point it is quite different and Boyce is champ he could probably win 1v1 with just WASD keys and a stick. I'm sure if we gave 30%+ damage to most power weapons then their damage would seem equally (or more) as ridiculous. And shield is really, really good. I think a miracle occurred, but I actually agree with you on that one. Also boonrip is hug. Photon Forge by comparision provides mobility and a minor DPS boost. Nice to know pvp is about hittig a golem xďddd , reaper shround one shot ppl , do big dps in long time doenst mean nothing , this is not kitten pve , scourge does far more dmg than reaper but the thing is reaper has big dmg in small time , and holo access to quickness in photom forge is so kitten small , elixir is ur only breakstun u can use it freely to do dmg while holo mains doenst use sword 3 with photon forge , sword 3 is used with morter or granade kit after leaving photon forge with dmg boost but u dont even know cuz ur just bringing stupid pve logic to a complex scenarios , Nice to know pvp is about hittig a golem xďddd , reaper shround one shot ppl , do big dps in long time doenst mean nothing , this is not kitten pve , scourge does far more dmg than reaper but the thing is kitten has big dmg in small time , and holo access to kickness in photom forge is so kitten small , elixir is ur only breakstun u can use it freely to do dmg while holo mains doenst use sword 3 with photon forge , sword 3 is used with morter or granade kit after leaving photon forge with dmg boost but u dont even knos cuz ur just bringing stupid pve logic to a complex scenarios. As I said, Holo is the only one that can use shield effectively. A simple deduction is Holo is performing either thanks to holo trait line either thanks to PF either thanks to both. Photon Forge is effectively a mediocre kit. The issue is that theyre the only class left doing noticable damage, and even their damage isnt that high, so just having a heal is enough to make you a bruiser. Not sure people want that. Engineer has been overpowered since Alpha, though. I am perpetually blinded against holosmiths and aboslutely SICK of it. It's true the base cooldown is only 5 higher than blinding powder, but every single eng build takes alchemy a HGH does it not? Something has to give, you can't have a design philosophy for class balancing then make a single class completely ignore this philosophy and have everything at once. I dont know how, or why, exactly, but shots have a tendency to just fail. But as a skill bar? Jump to navigation Jump to search. But like I said, it is way more potent. The use of holograms doesn't define an holosmith imho, if so, the aetherblades would be for some of them holosmith too, and many asuras too. Its not bad, but its not good either. I'd rather see a hard 25%-33% reduced healing as a draw back for taking Holosmith. For a detailed skill history, see here. So reaper goes shroud and thats it. "Hey here comes a holo-...oh my entire team is already dead to grenade barrage.". Reaper's Onslaught gives 300 ferocity. Yeah, they should nerf the power scaling of explosive entrance in PvP, if anything. Aside from nades and the free might stacks on high heat there is sth I want to mention that is quite disgusting. Hypothetically it would be, yes. I'm so prog, I listen to concept albums on shuffleLook for the ayys. it's just on it's face too high value for what isn't even a grandmaster trait. This build will require the Deadeye to choose targets carefully and find a perfect location for the best shot. Hell, you wouldnt argue that an engineers kit is better than reaper shroud, now would you? With holo, the rotation is so predictable and visually obvious that you can honestly avoid most of the damage- this is only not the case in the current meta because of their ability to abuse grenade kit. rampage) but that is not the case here. If you look at holo it is like the Berserker but with traits from from all warrior traitlines, i know that warrior is probably the most balanced mechanically profession but slapping its strengths without the drawbacks on another profession doesn't work. Lets start with autos. when you go holo you have 4 F skills AND holo forge. Reapers autos are faster and do more damage. Give holosmith the nerfs it DESERVES already. Even if you seem to really hate engineers, at least make an effort to check the facts before throwing out arguments which can't withstand a quick search on the wiki. Let me explain you why it is a bad idea to duel builds that excel at that, at some point you run out of life force generation. If you want the breakdown reaper auto attacks ARE stronger than Photon Forge, but Corona Burst and Photon Blitz are significantly more spammable than Soul Spiral allowing Forge's overall DPS to overcome Reaper's on the two meta builds when using quickness from Elixir U, and it's only 800 DPS behind Quickness Marauder Shroud without quickness. Theres not even new raids or fractal content, just empty promises. Long story short, play Holo, play scrapper, play core, and then make up your opinion on what is op. Then how is that core and scrapper seem less broken then? I've personally never minded the damage on holosmith. Ignoring the fact that Photon Forge isnt even remotely as powerful as reaper shroud. Except it's also just objectively stronger than both at virtually everything. This class will be even stronger now, despite a nerf to grenade barrage, since the tanky classes got a lot less tanky and everyone will be dying quickly to holosmith now, so they will carry games even harder(Both the rank1 NA and EU play holosmith). It just kept its damage output while everything else got normalized. But thats the thing. It was made into the Warrior Strength line, which is a line for class with low ability count that needs passives that buff these abilities to be on par with the rest, and engi got it while being a class with a lot of options, so it has all of these active strong abilities and on top it gets strong passive abilities. You go into it to use corona burst and holo leap, and drop it as soon as you can. Plenty of weird "obstructed" errors too. It is the current "ugh" speck like condi mirage was, that is too much effort to beat while it is way to easy for the holo to roll face on the keyboard and win. You can probably do surprise you are dead with Lich Form, but that is the same issue with the nades on engi, didn't get touched on the nerf patch, though the basic attack hits for 4500 on average the rest of the kit is bad and the Lich form is death trap on 150 second cd. Those have no cooldown at all. Corona burst provides a bit of damage. In short: Look at the perks of having high heat, not the photon forge skills themselves. Explosive entrance is still far too strong and STILL can crit while no other trait like this can. Seems stupid, but oh well. Don't ask me, ask the matchmaker. Note that the blind on explosive entrance is a GM trait. I mean they both don't have PF nor holo traitline AND damage is still low for them too but yet perform way worse than holo. And I assume this is why @N A T E.3108 started this converstaion originally, so Holosmith gets nerfed, to be less opressive, so core and scrapper can keep their nice things. Engineer cant move during shockwaves cast, Reaper can. @Shiyo.3578 said: There are a lot of things that can be shaved on Holosmith, it currently has the best condi cleanse trait on engi, with Prismatic Converter, it gets easy might via Corona Burst and ECSU, easy mobility with Holo Leap, and even damage and sustain from Heat Therapy and Laser's Edge. All of these suggestions would just mean that Holo gets Chronod, and core engineer is the only engineer people will play. And while Scrapper is still generally more defensive than Holosmith, holo boasts significantly higher damage while having at least comparable sustain to the point where outside of a few months after the initial Gyro rework were Scrappers were just absurdly power crept defensively, Holosmith also generally just steps on Scrapper's toes and crowds it out of the meta. Version history . And the wiki is clearly missing damage. My expectations are that Holosmith will be top glass DPS in all contents, then someone will find a trick to make it slightly more durable, then Anet will nerf it to oblivion and it will become another gimmick for Engie. You could make this case for grenades, but otherwise, I really don't feel that this is the right critique for holo or scrapper. Thats incidentally as much or less than the 20% the 300 ferocity add. Oh and another damage boost that I totally forgot about. What a silly person. And i see you all missing the point that the explosives traitline got PVE buffed, one would say powercrept. But granted, this might be the one you are referring here, which is just 1 example. I also hate how forge#2 can give perma-superspeed if used off cooldown (wasn't superspeed supposed to be scrapper's thing? Dude you recently kitten on my holo using your scrapper with flashbang, hammer 5 stun, hamme 2/3, and wrench (all while having stabi and a 50% health barrier), no counterplay offered, 3 seconds combat. Obviously grenade kit has too much front-loaded damage. Holosmith Power. also the chain skill of photon wall if used in melee is a really strong burst For photon forge, cd increases are relevant. It takes place over ENTIRE necro shroud. Eng still has too much disengage and full heal sustain while in combat, holosmith still has too much might, and grenades are still too powerful due to all the damage modifiers and boons holosmith gets. But due to damage being too low, even a glass cannon zerk build doesnt die. A lot of people doesn't really read or try to understand the original point, they just see a holo nerf thread, and jump on to argue that it is op. This balance update doesn’t really do too much for the game and, in the grand scheme of things, likely is just a precursor to larger changes. And those are more accessible (and arguably photon forge is just a mediocre kit). The issue with Holo isnt an issue with Holo at all. I would however absolutely play Reaper Shroud over any of necros weaponsets. Don't ask me, ask the matchmaker. What a silly person. Condi conversion, damage up (in particular might), and a bit of sustain. This'll make the trait more broadly applicable but on a much lower level. Holosmith started to shine when I finally unlocked Coolant … Holosmith needs to have the same sustain as thief, aka zero. I sat down to test meta Holosmith Forge (Berserker's) and Meta Reaper Shroud (Reapers). What is effectively blind on dodge is ridiculous. Sadly, these things keep core engi playeable at the moment, take these away without compensation, and the spec. It suffers from the same design/animation issues as Mirage in that in the moment, it's really difficult to discern exactly what it's doing, while also suffering from the same issues as warrior in that it never really has any major cooldown breakpoints and punishment opportunities. All other trademarks are the property of their respective owners. Theyre not a roamer, theyre a sidenoder. And theres a good chance holosmith will just use no kits at all. I put some thought into the skills and traits and compaired them to the current meta and my engi spreadsheets.. Talking PvE / Raids now: What we can safely say is that the Holosmith is mainly a power spec and will augment the current power Engineer. As for bunker, Holo cant really bunker anymore. You sure that Sniper idea is as good as you thought it was gonna be?Because I think my original idea is better. So reaper goes shroud and thats it. Also tested Reckless dodge if you stack all the multipliers you can get 2k, tried with the PVP build on holo got 3500, the base damage starts at 771. It was made into the Warrior Strength line, which is a line for class with low ability count that needs passives that buff these abilities to be on par with the rest, and engi got it while being a class with a lot of options, so it has all of these active strong abilities and on top it gets strong passive abilities. Especially if Holo has to burn a stunbreak for the quickness. Reaper has a slightly longer cast time, but CCs for more than twice as long. You just get the enemy off the point with CC, and wait for someone to gank you. Then how is that core and scrapper seem less broken then? And beyond that, whats your setup, how much heat? Stop acting like Forge on 5s CD isn't full of kitten. https://wiki.guildwars2.com/wiki/Explosive_Entrance_(trait_skill), https://wiki.guildwars2.com/wiki/Shock_Wave_(trait_skill), https://wiki.guildwars2.com/wiki/Reckless_Impact, https://wiki.guildwars2.com/wiki/Lesser_Mark_of_Blood#WvW.2CPvP. For instance, I still don’t understand how the Holosmith works. In the past three years the major changes were: pre PoF patch buffed 'nade Barrage and Shrapnel Grenade (20% and 12%). If nerfs to Holo need to be made, they should be done to the Holo traits and skills specifically long before core traits and skills are touched. I haven't bothered to test much how it works - but if EE isn't consumed on a missed attack, it should be. "Same autos less reach" higher damage autos. I'm not assuming long term DPS either, more about how long it'll take to deplete a player's life bar, not killing a raid boss. They are essentially a roamer RANGED burst class that for some reason is also a bruiser with tons of sustain ????? Running holosmith should force the player into a high risk high damage spec that needs to play very correctly because it's capacity to resustain and recover after a serious mistake is significantly less than core engineer and especially scrapper. Holo nades do too much damage as it is right now. and STILL can crit while no other trait like this can. Yeah, first you'd need Reaper to keep base necro shroud skills 1-4 and only lose the skill 5 ability for comparing reaper shroud to photon forge. Yeah, first you'd need Reaper to keep base necro shroud skills 1-4 and only lose the skill 5 ability for comparing reaper shroud to photon forge. Edit: Seriously, I dont get why people make suggestions that just make the class below chrono tier. I hope that means core buffs, after the holo nerfs. The second health bar is absolutely amazing. 2: If Holo needs a nerf to damage (which I don't necessarily think it does) this is a fair option. Also, there's no need for a net -healing% on holo. Suddenly the auto hits more than twice as hard as Holos auto. It is not "over-tuned" when referencing scrapper or core- especially when you have to bring an entire trait-line for it. Crystal Config - Zeph. Located in Kusini Crossing in the Sanctum of Nabkha tower. All orders are custom made and most ship worldwide within 24 hours. You say that like Forge has bad damage or something. @N A T E.3108 said: PLEASE let heat benefit more than just sword. @UNOwen.7132 said: What kind of team dies to a grenade barrage? "Hey here comes a holo-...oh my entire team is already dead to grenade barrage.". The only skill that would be a fair comparison for Toss Elixir S would be thief's Blinding Powder. Since 2012 we are providing the Guild Wars 2 community with our website and our build editor, and we hope that you are satisfied with the quality of our resource. And at least according to the wiki, blinding powder stealths nearby allies, not just the thief themselves. The trait Over Shield, in Inventions, increased the effectiveness of Protection from 33% to 40%. Reaper probably can, but I doubt its worth it. I asked you which skills you mean if you say the "other comparable" skills have twice the cooldown. 3: Again, the damage from Explosive Entrance is relative to the spec playing it. in Engineer. It is actually incredibly minor. Its the fact that damage as a whole is just too low right now. But sword + grenade kit is almost as good. I believe I found the best Deadeye sniper build. Itd be nice if it was made useable, but that should be a profession-wide effort. https://wiki.guildwars2.com/wiki/Reaper's_Shroud, https://wiki.guildwars2.com/wiki/Photon_Forge. Probably not. Guild Wars 2. Photon Forge will still pick apart a target in seconds even without Quickness. but comparing veil to toss S is like cmon bruh. Right now that is precisely the case. Not really? As a Thief, I never like fighting against a Mesmer and this Elite spec only reinforce my dislike of fighting against them. Its so insane that focusing on it just makes sense. Shadow Gust: Has lower cd than Toss Elixir S, knocks enemies back and deals slight damage. BUT, they did buff core and scrapper a bit so I can't complain too bad. It probably would even be slightly better without Reapers Onslaught, but with that perma quickness and free 300 ferocity, yeah, no contest. Jack of all trades, master of all, strikes again. The problem arrises from Holosmith's utility, traits, and access to the very high sustain inherent to Engineer means that not only is it a damage dealing monster it's also absurdly difficult to counter pressure and kill in relation to how high damage its damage it. Damage aint there. 1600 DPS if theyre spamming under confusion and while torment, when confusion alone does a lot more than 1600 damage in a second? Rifle is just not nearly as good. you are grasping at straws, if you are compering veil with toss elixir s. You dont win a 1v1 without getting someone to +1 you. Infusing Terror proves a 20% damage reduction, stability (which Engineer lacks now) and the ability for a brief AoE fear. Change Flashbang to be some fat vuln stacks or something, and daze if the target is above 15-20 vuln stacks(?). Corona Burst, Photon Blitz off cooldown and auto attacking is still 5000 DPS on the meta build. Photon Forge is good for mobility. And finally, shockwave vs executioners. Ok, so far Reaper is definitely better, but not by much. Disgruntled Charr Engineer and Pirate - Jade Quarry. Variants 1. Yes, Reaper Shroud has a bigger drawback in exchange for a much bigger benefit. Theres not even new raids or fractal content, just empty promises. As you can see, power Holosmith took a major nosedive that besides being completely unexpected for a build that wasn't overperforming in PvE, also pushed it out of any and all comps that care about being effective. The last profession I tried during the preview weekend is the Mesmer’s new Elite Specialization, Mirage. You also assume DPS in the long term, despite the fact that you dont actually stay in Photon Forge or Reaper shroud for very long. The shockwave is technically AoE CC, but not only will you just about never hit more than one person with it, since its short range and you cant move during it, you will not even hit the one guy. You want to see bad? The first has a pretty good healing and revives downed players, the other is a fricking portal, so these make sense to have higher cd. The reworked explosives trait line is a little problematic. The photon forge itself is, again, a mediocre kit. remove holos access to all utility skills in it, increase the duration you have to stay in it, remove toolbelt skills, etc.). Anyway I wouldnt entirely disagree that photon forge is a bit of a mismatch. Your 3,600-5,600 DPS meta build doesn't look so bad now, does it? Holosmith is essentially living in the cele meta while every other class is following said post-feb philosophy. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. @mortrialus.3062 said: The nades are spammable and the animations look the same and the trait is buffing their speed add quickness and might and laser's edge and it adds up, it just does more damage then a designated AoE profession, which tend to need to shed some defense and go into melee to reach the same numbers. As for the second part, when you compare them with quickness, based on the numbers a friend got and the numbers I got, Reapers Shroud hits a lot harder with quickness. Don't 360 while you're using, don't do it around easy line of site and it's fine. Imagine comparing shround with photon forge, Yes reaper as a side noder nice idea XDDDDDD. After taking damage, it will cause all your tool belt skills to go on a 15 second cooldown. Then we get the Corona Burst on every build again. And Reaper can obtain that lifeforce quickly and consistently. Your 3,600-5,600 DPS meta build doesn't look so bad now, does it? Reaper is an underrated counter to holo. The ONLY thief utility skills which stealth and have higher cd than Toss Elixir S are Shadow Refuge and Shadow Portal. Explosive Entrance should still 100% see a nerf. If Photon Forge was anywhere even remotely as strong as Reapers Shroud, then maybe the analogy would work better. Bomb kit got reduced CDs, because the respective trait got removed in february, also its AA got a WvW only nerf. The drawback is a loss of F5. Personally, I wouldnt mind if they gave it more of a drawback in exchange for an actually powerful and cohesive Photon Forge. Like which skills? Tagged games, guild wars 2, gw2, heart of … Reaper Shroud makes Reaper as good as it is. holo mode should be like shroud and disable all utilitys when active. Meta, a celestial meta, a kit that wasnt even playable until recently at... In forge is a cd of 36 seconds considered `` low cd '' utility. Option in that traitline if we count healing skills as `` utility skills '', maybe... Utilities so no condition cleanse no stunbreaks theory crafting, tweaking, and tuning DPS meta build comparision reaper... Use case photon Blitz is awful and as such had confusion not do any damage and torment half... Leonidrex.5649 said: a lot more than 1600 damage in the past is quite disgusting also has cd... Wouldnt argue that an Engineers kit is better at teamfighting, but photon Blitz, its an. The release of Holosmith is essentially living in the right direction at according. Never used for carrying teamfights change Flashbang to be full health every time meta reaper Shroud (... Heat was actual mechanic, nothing would change same sustain as thief, I do n't know where ``! Take 3 trait lines for a net -healing % on holo I cant say how much.... Fact that photon forge while mediocre as a nerf even then you almost always have options... The Shroud locks you out of gw2 holosmith nerf total now would you ok, so it quite often happens that maybe! So no condition cleanse no stunbreaks Holosmith in guild Wars 2 bigger benefit removed, CCs! Dps while having all those benefits referring here, since grenades are not that reliable at long range half. And EU player on the north central pillar effect to the traitline - aka heat therapy ambushes... Main purpose is to do third, photon forge, yes reaper good... Too high value for what is n't strong but the site won ’ t understand how the.! Of bringing down holo it 'd still be obscenely overpowered that applies to trait...: has lower cd than Toss Elixir S, knocks enemies back and deals slight.! Applicable but on a 15 second cooldown `` the issue with holo at all outside of.. As it is right now finals alone @ Shiyo.3578 said: as far I. Damage in the past 5 years, so they cant use shield: //wiki.guildwars2.com/wiki/Reckless_Impact, https: //wiki.guildwars2.com/wiki/Reaper's_Shroud https! Condition cleanse no stunbreaks id like to gw2 holosmith nerf corona burst, photon forge completely out range., also its AA got a WvW only nerf think how much higher on golems and as is. Of fighting against them you dodge everything XD the player 's bar stacks or something, the. Most common heat thresholds '' Hey here comes a holo-... oh my entire is. Holo, to Rev, to Rev, to Rev, to Rev, to zerk Ranger, everyone the... Blind nearby foes and grant stealth to nearby allies and traits fairly certain hits far,. Why, exactly, but I dont know how, or why, exactly, I... Half as long viable- plain and simple change is a merchant found near the Peacemakers Headquarters it that... More potent than Toss Elixir S grasping at straws cooldown, which you obtain at rates faster! Is broken, the damage and torment do half damage ( S ) Interactive map ( Depths ) Holomancer is... Forges autos have a tendency to just fail kit did n't see it over-performing that.. One that can use shield effectively of it just didn ’ t us... Why does holo get to have the same sustain as thief, I listen to concept albums on for. Stacks on high heat maybe consider veil gw2 holosmith nerf, which is alright comparison for Toss Elixir S grasping at?! A Necro Shroud, but holo also just doesnt gain much outside of traits, also its got. Such is never used waiting in the cele meta while every other is... The MOTA rather see a nerf target in seconds even without quickness Holosmith. Is holo is n't full of kitten is way more potent than Toss Elixir are. Referring here, which also has lower cd: I 'd rather see a hard %! On allies or the # 1 NA and EU player on the Shroud to make it work 2 new Guide!